![]() ![]() Please help out the channel, folks, by choosing not to watch this behind an ad blocker, thanks - more people have been watching ads and I can actually see that the YouTube ad revenue is increasing. This vid has time stamps when viewed in YouTube. I have 5 free copies of the app to give away to subscribers, details are in the pinned Youtube comment as always. If you are watching this before release, note that it is already available for preorder for just $4, and will cost $5 on release - absolute bargain. In this tutorial video I walk you through the main features, demo the presets on a variety of sound sources, and give my review of what is good and what I would suggest to improve the app. Motion FX has no less than 11 different sequenced FX types to choose from, including various filters, delay, ring mod, pitch shifters and so on (see the app description below for more details). Call it a poor man’s Looperator, if you will, but one with a much less steep learning curve. Once again, Bleass knock it out of the park with another fantastic release for iOS music makers, this time a sequenced FX app. This is a pre-release vid - release date is Sunday 21st March Nevertheless, PS2 owners hankering for a bit of next-gen control on a last-gen console will have fun experiencing their older games with a new controller.Bleass Motion FX (iOS Sequenced FX App) Detailed Walkthrough Demo Vid (Win 5 FREE Copies!) Obviously, however, the Motion FX adds no new real features to these titles, and we believe the true utility of tilt sensitivity will be discovered in PS3 games that compliment traditional analog control with tilting, such as FPS titles in which tilt will lean a character out from behind cover. In games that work well with such a control scheme, like WipeoutXL, flight simulators, and some driving games, the accessory adds a new dynamic to last-generation titles. Split Fish's Motion FX is highly successful in adding SIXAXIS-style tilt sensitivity to the venerable DualShock 2. Unfortunately, the Motion FX cannot control both sticks, which means it does not work for games like Katamari Damacy. Though the Motion FX is automatically set to emulate the movement of the left analog stick, it can be set to control the right stick instead. ![]() Level (the position of the controller when it registers neutral tilt) can be set by pressing the black tab at the base of the "T," which can also be used to turn the Motion FX on or off while in use. Sensitivity can be adjusted by holding Select and either X or Triangle. The Motion FX is also adjustable in many aspects. It's a useful feature in that it aids the process of becoming familiar with the device's range of motion and easily indicates when the controller is at a neutral level position. A crosshairs of LEDs is centrally positioned in the middle of the device and lights up to illustrate the direction and extent of tilt detected. SplitFish made a number of good design decisions in building the Motion FX. At no time did we sense that lag was being introduced, and within minutes of getting started we were tearing through the rally courses of GT4 just as we do in MotorStorm. For all intents and purposes (other than a bit of added weight that makes the DualShock slightly top heavy) we may as well have been using a SIXAXIS. In play we were entirely impressed with the Motion FX's ability to emulate analog stick input via tilt sensing. SplitFish includes small wire clips with the Motion FX to prevent the two wires from tangling excessively, which is a nice touch. Installation was as simple as snapping the device onto the DualShock and making the obvious wire connections. As such, the Motion FX is compatible with the complete PS2 library, though naturally some games lend themselves to tilt-based control more than others.įor our testing purposes we put the MotionFX to work with Gran Turismo 4 and Wipeout XL. The dongle manages the task of interpolating the Motion FX's tilt as analog stick movement, which makes the apparatus entirely invisible from the PS2's point of view. The Motion FX, and the controller it's attached to, both plug into an included dongle that then connects to the PS2's controller port. ![]() The device itself is a stylishly curving "T" that snaps onto the DualShock with an included plastic clip. Somewhat humorously, vibration feedback remains intact, rather directly invalidating Sony's previous claims that tilt sensitivity and vibration feedback can't coexist. The company's new Motion FX adapter for the PlayStation 2 retrofits the classic DualShock 2 with a clip-on unit that adds exactly the same tilt sensing abilities as those found in the PS3's SIXAXIS. Happily, SplitFish Gameware has made this entirely possible. ![]()
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